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Joboffer dated from 11/24/2017


Art / Layout / Illustration





Company data

Adlerstraße 74

40211   Düsseldorf

Job description


Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high quality, cutting-edge video game titles to players. In our German studios, Ubisoft Blue Byte are working on a variety of exciting projects across Düsseldorf and Mainz including “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.


The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. The first project will be a big AAA-brand, one of the biggest and most important for Ubisoft. Will you join us on this journey? We are a passionate team looking for highly talented and motivated game industry professionals to join us in one of Europe’s most vibrant cities.


We are now accepting applications for a Senior Technical Artist (f/m) to be based at our new studio in Berlin.



Primary Objectives:

  • Develop new and improve existing tools
  • Problem solving for key production issues
  • Recognizing inefficiencies and pipeline issues and provide solutions
  • Guide/Coordinate Art teams on demanding tasks


Specific tasks: 

  • Daily support of Art and Tech teams
  • Enabling other team member to achieve tasks in an efficient and consistent manner
  • Developing tools and scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools
  • Creation and maintenance of documentation for Technical Artist features and tools to provide for the team



Technical Requirements:

  • Deep knowledge of the following: Python, C# (C++, Java a plus)
  • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist
  • Perfect understanding of traditional and of physically based rendering (PBR) pipeline.
  • Shader writing or shader building skills
  • Rigging experience is always a plus
  • Familiarity with the creation of user-friendly tools/systems

Skill Requirements:

  • Strong understanding of art optimization techniques.
  • Experience and understanding of art/animation pipelines for game engine's
  • A great ability to think creatively to overcome technical challenges.
  • Experience in video-game production as Senior Technical Artist (minimum 3 years)
  • Great communication skills and a positive attitude.
  • Strong organisational skills.



Your benefits:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruit, discounted gym membership, support for child care
  • Subsidized lunch meals, free bike rental or lease your own bike!
  • Share ideas! = Working in an innovative and international company


If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal.

Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.

For further information please check and


Contact Person

Remigius Parij

Human Resources Spezialist

Adlerstraße 74

40211 Düsseldorf

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