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Joboffer dated from 11/24/2017


Programmer: Game Developer





Company data

Adlerstraße 74

40211   Düsseldorf

Job description


Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high quality, cutting-edge video game titles to players. In our German studios, Ubisoft Blue Byte are working on a variety of exciting projects across Düsseldorf and Mainz including “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.


The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. The first project will be a big AAA-brand, one of the biggest and most important for Ubisoft. Will you join us on this journey? We are a passionate team looking for highly talented and motivated game industry professionals to join us in one of Europe’s most vibrant cities.


We are now accepting applications for a 3D Programmer (f/m) to be based at our new studio in Berlin.



Job Summary:

You will develop new and improve existing functionality of our rendering engine which enables high quality real-time visualization of game’s 3D worlds (e.g.: lighting & shading, post-fx, rendering engine architecture, etc.)



  • Plan 3D technology development with technical artists and Lead 3D Programmer
  • Develop 3D technology in collaboration with technical artists and other programmers
  • Analyse and propose improvement to the existing 3D technology in the engine
  • Perform memory and performance optimizations of the 3D technology to meet the requirements for target platforms of the game.
  • Provide support to technical artists and other team members as required to correctly and efficiently utilize the 3D technology
  • Debug and fix issues in the 3D technology as they arise
  • Document the work to enable artists and programmer to understand how 3D systems work


  • 4+ years of professional experience (at least one released title)
  • Strong skills in C++
  • Extensive experience in programming 3D using current Rendering APIs (e.g. DX, OpenGL)
  • Understanding of modern GPU rendering pipeline and how to utilize it efficiently
  • Very good knowledge of advanced mathematics (3D linear algebra…)
  • Good debugging and problem solving skills
  • Good communication skills and ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Fluent in English



Your benefits:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruit, discounted gym membership, support for child care
  • Subsidized lunch meals, free bike rental or lease your own bike!
  • Share ideas! = Working in an innovative and international company


If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal.

Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.

For further information please check and


Contact Person

Remigius Parij

Human Resources Spezialist

Adlerstraße 74

40211 Düsseldorf

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