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Joboffer dated from 12/04/2020

Lead Level Designer (f/m/d)



Art / Layout / Illustration


Full-time


immediately



Germany




Company data



Pfuelstr. 5


10997   Berlin



Job description


Lead Level Designer (f/m/d)

 

The Cycle is an innovative multiplayer F2P FPS set in a futuristic Space Cowboy universe where Prospectors strive for fame and fortune via matches that offer tense and uncertain gameplay. Our team is looking for a talented Lead Level Designer with a strong passion for shooter & action games to join us in our office in Berlin, Germany. In this role, you will be responsible for leading and mentoring a highly motivated team of level designers and support them in the creation of high-quality game worlds and levels, as well as be a driving force of great level design. We’re looking for people who love the idea of working together in interdisciplinary teams and a fast-paced and professional environment.

We believe the best games are made by diverse teams and welcome applicants from all backgrounds.



Responsibilities

  • Overseeing the entirety of the game’s level designs, including macro-level design, arena design, and encounter design, on paper and in-engine
  • Function as the level design department lead, responsible for managing and mentoring our level designers, defining a coherent design culture and processes across teams, and representing the department to other departments and stakeholders
  • Work with the creative director and other department leads to realize the project’s creative vision
  • Ensure that level design documentation is compelling, clear, and well communicated to all disciplines
  • Providing feedback and practical mentoring to team members to foster their development as level designers and developers
  • Leading by example: ability to create great game levels, spaces, and gameplay scenarios (on paper and in-engine) that exceed player expectations and set examples for other designers
  • Establishing level design quality benchmarks and guiding the team in reaching them
  • Collaborate with Technical Art to create and continuously improve workflows and production paradigms for level building (e.g. modular systems)

Qualifications

  • 5+ years experience as Level Designer
  • 2+ years experience as Lead Level Designer
  • Deep understanding of level design principles and fundamentals for action games
  • Shipped at least 1 shooter game as senior or lead level designer
  • Excellent verbal and written communication skills in English
  • Extensive experience with modern 3D game engines and related editing tools
  • Able to work harmoniously with a diverse team and handle the tensions inherent in creative undertakings
  • Strong problem solving and trouble-shooting skills

Desirable skills

  • Extensive experience with the Unreal Engine
  • Scripting experience, for example with Unreal Blueprint

Employment details

  • Full-time and on-site 
  • Status: employment 
  • Start: asap

 

Benefits

 

We support you all the way

Relocation bonus and ongoing support and assistance, occupational pension scheme

We care about your well-being

Flexible working hours, fresh fruit and vegetables every day, hot and cold beverages of your choice, in-house massage, monthly company events, fitness Club membership, Berlin public transportation Jobticket

We encourage continuous learning

Extensive games/books library, dedicated Talent Development Manager, participation at various game conferences

We know how to have fun

A variety of exciting Team Events, regular in-house social events, Summer and Christmas Party, beer and soft drinks for Friday meetings

 

If this sounds like you and you love to work in a creative environment with people passionate about their work, we are looking forward to getting to know you!



Contact Person

Human Resources



Pfuelstr. 5

10997 Berlin



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