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Joboffer dated from 09/23/2022

Unreal Lighting Artist (m/f/d)



Art / Layout / Illustration


Full-time


immediately


22453 Hamburg

Germany




Company data

Daedalic Entertainment GmbH


Papenreye 51


22453   Hamburg



Job description


Reference ID: DE-ULA-22

  • As of now
  • Full-time
  • In Hamburg/ Remote

Your tasks:

  • Fulfil your own dream and work with a highly motivated team on the multiplatform title "The Lord of the Rings: Gollum" (UE4) and its follow-up project (UE5).
  • Optimise the lighting of scenes and cutscenes for The Lord of the Rings: Gollum and develop our lighting pipeline for the follow-up project.
  • Work closely with artists and programmers to select the best possible and most efficient real-time lighting tools and strategies to bring light and shadow to the environments and cutscenes of Middle-earth.
  • Work with cutting-edge technology to add high-quality and efficient lighting to the environments and cutscenes created by artists and animators

Your profile:

  • Several years of professional experience as a lighting artist in the industry
  • You have a relevant education or degree and identify yourself as an artist
  • You have a first-class understanding of real-time lighting techniques
  • Very good knowledge of Unreal Engine 4 is required, further knowledge of other game engines such as Unity, CryEngine or Amazon Lumberyard is welcome.
  • Experience in working with Unreal Engine 5 and Lumen is an advantage
  • You have a very good understanding of the various lighting systems of the Unreal Engine, including ray tracing, and can use them sensibly to illuminate the game environment
  • You have a very good eye for the playing experience, a strong artistic sense for natural light and light composition
  • Very good knowledge of the Unreal Engine Sequencer and the ability to convincingly light up characters and environments in cutscenes/ cinematics
  • You have a deep understanding of how to optimise static lighting scenarios. When artists encounter light/shadow issues or artefacts, you can help them optimise their lightmap UVs and improve lightmap settings.
  • You know the ray tracing functions of Unreal and can optimise them for the requirements of the project
  • You have experience in development for CurrentGen and NextGen platforms
  • You have a structured, independent and conscientious way of working
  • You identify technical problems and find appropriate solutions
  • You have a very good command of written and spoken English

Our offer:

  • The opportunity to work with us on several multi-platform AAA productions based on the world-renowned IP "The Lord of the Rings".
  • Work on CurrentGen and NextGen platforms, including Unreal Engine 5
  • Challenging and varied task in an internationally oriented company
  • An interesting and responsible job with your own creative freedom in a friendly team
  • Extensive development opportunities
  • Profession el workflows and processes
  • The opportunity to play an active role in shaping the day-to-day work in a collegial team and to play a decisive role in shaping the quality of the projects

If you are looking for a challenge, like to learn new things and would like to apply and deepen your existing knowledge, then we look forward to receiving your application.

 

Contact:

 

Please send your complete application documents with reference ID and salary expectations (cover letter, CV, certificates, work samples and similar references) in a PDF file (max. 50 MB) by e-mail to:

 

jobs@daedalic.de (Contact person: Martin Ditter). Reference ID: DE-ULA-22

 

We at Daedalic offer you to replace your first and last name with an alias (not a requirement!). Please also note that your application should NOT include a photo!



Contact Person

Martin Ditter

Head of Finance and HR


Papenreye 51

22453 Hamburg

Write e-mail



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