Environment Artist / Prop Artist
Hi, I´m Max. Nice to meet you!
I recently graduated from university of applied science in Ansbach, with a bachelor´s degree in Interactive 3D Graphics and now looking for a junior / mid position as Environment or Prop Artist!
During my studies I learned and practiced the artistic and technical aspects regarding the creation of gameassets from first concept to final engine integration. As professional 3D Generalist over the duration of one year, I built upon those foundations, gaining further proficiency in the creation of 3D props for games by using DCC-Tools like Blender or Substance Painter.
Because of my fascination of great game worlds and science fiction, I am specializing in real time environments and hard-surface props. My aim is to contribute to believable and appealing game visuals that players will truly enjoy! For that reason I am highly motivated to continuously enhance my skills, learning new software and workflows!
Working in the game industry I believe it is essential to keep up with the newest technology. That´s why I decided to push myself, to learn more about working with Unreal Engine 5, Lumen and Nanite.
I am an open-minded person, that likes to work in a team, sharing and talking about ideas/concepts and create a shared vision from different perspectives.
If you feel like I might be a good fit for your team, please feel free to reach out to me anytime. I would be happy to share more about myself during a personal interview!
Thank you for your time and consideration!